![]() Most players will spend the majority of the game with more items and money than they know what to do with. Items are an incredibly important aspect of Mystery Dungeon and it can be annoying how scarce they are in the endgame. Not knowing how much health a boss has left leaves players wasting or hoarding necessary items. There will be several times that players will continue attacking thinking that the enemy is almost dead, only to take a massive hit that wouldn't have been an issue if the player had healed up first. Boss battles can be infuriating without knowing how many more hits the boss can take. This makes it pretty easy to estimate enemy HP and prioritize attacking or using an item. This is not much of an issue against regular enemies, as they typically go down in just a few hits. This very easily could have been rectified by allowing players to move each team member one square at a time per turn like other more popular RTS games.įrustratingly, there are no enemy health bars in Mystery Dungeon. Sometimes if a player encounters an enemy in an open area though, one of the player's AI controlled teammates will block the door to the room and prevent other teammates from entering to help. If the player encounters an enemy within a tight corridor, most of the time only the first two team members in the line will be able to attack. ![]() Moving teams around dungeons feels extremely stiff and at times unresponsive, particularly with a larger team. ![]() Movement in particular is a travesty in Pokemon Mystery Dungeon: Rescue Team DX. This means that teams without effective ranged attacks can be knocked out in just a few hits by certain enemies. Other moves like Graveler's Magnitude are unnecessarily over-powered and can cause damage to an entire room no matter how far away the Pokemon is. Understanding that Brick Break doesn't attack around corners is a discovery that will ultimately be uncovered through trial and error rather than an in-game explanation. The issue here is that Pokemon Mystery Dungeon: Rescue Team DX doesn't explain these conditions very clearly. Other ranged weapons like Razor Leaf can even go through corners to attack enemies. Cubone's Bonemerang on the other hand is an effective distance weapon that can hit multiple enemies several times. Attacks like Brick Break can only attack the tile directly in front of the player, can't go around corners, and put the character directly in the path of the enemy. Players must keep these requirements in mind as they navigate dungeons, especially in the later points of the game. This isn't really much of an issue, as most Pokemon games and movies have very little plotline to begin with, and its easy to ignore the plot when helpless Pokemon need saving. Players will find themselves running through dungeons with no rhyme or reason other than being told their actions will help save the world. The story is goofy and fits very well with the charming oddity of a typical Pokemon story, but over time it becomes nonsensical. Related: Pokémon Mystery Dungeon DX - New Shiny Pokémon Guide The two then decide to form a rescue team and save reckless creatures who have adventured into dangerous dungeons. Then players get to choose which other Pokemon they would like to be their best friend and partner. This transformation is handled by having players take a personality quiz to determine which Pokemon best suits them. Pokemon Mystery Dungeon opens with the player (who was once human) having been turned into a Pokemon overnight. The storyline of the game is one of the oddest things players will ever experience.
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